Intel’s GPU D-Series, formerly Crescent Island, is designed for memory-intensive AI inference, giving builders a GPU option aimed at the power, memory, and cost constraints of multi-step agentic workloads. Intel says the system combines CPUs, GPUs, and specialized accelerators through open software, so x86 servers can handle orchestration, data movement, and tool execution while the GPU handles acceleration. The announcement places the card in a broader rack design that can scale beyond 46,000 Xeon 6+ cores at 133.45 kW per rack.
NVIDIA is contributing Vera Rubin rack and compute-tray designs to the Open Compute Project, giving system builders a shared starting point for larger AI factories. The MGX 1.2 specification combines blind-mate liquid cooling, interoperable rack connections and a liquid-cooled 5,000A busbar, so partners can build around common power and cooling interfaces instead of proprietary layouts. The contribution targets infrastructure scaling from megawatts to gigawatts.
Epic has delayed its unannounced Star Wars and Marvel shooter indefinitely while directing its developers to use an “AI first” production model, meaning the project’s schedule and creative workflow are both changing. The reported instructions call for tools such as Anthropic’s Claude and art made through full AI workflows. CEO Tim Sweeney says current productivity gains range from 20% in some Unreal Engine work to 5x in web development, and expects little work to remain below 3x January 2026 efficiency by next year.
Meta has acquired Moltbook, a social network built around AI agents rather than human users. The deal puts an agent-first social product inside the company that runs Facebook and Instagram, giving Meta a live test bed for how software agents might interact with one another and act for people. Moltbook launched as a niche experiment, but Meta’s move makes the format strategically relevant.