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Dev · david.alvarezrosa.com · Thursday, 4 June 2026

Building a Minimal std::any: Deriving Type Erasure From First Principles

The post walks through constructing a tiny std::any by starting with classic polymorphism via virtual interfaces and template-based generic code, then shows how type erasure hides concrete types behind a uniform wrapper. It explains the underlying mechanics and why this technique lets unrelated objects be handled uniformly.

Read the source: david.alvarezrosa.com ↗In the 4 June issue →