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Dev · lore.org · Wednesday, 17 June 2026

Lore: Epic’s binary‑first VCS uses Merkle trees for game assets

Lore is a centralized, content‑addressed version control system written in Rust, built to store large binary game and film assets efficiently. It stores repository state as Merkle trees, providing deduplication and on‑demand data hydration, which can cut storage costs and speed up collaboration on massive files.

Read the source: lore.org ↗In the 17 June issue →