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Dev · nega.tv · Wednesday, 24 June 2026

Elden Ring’s NPCs Run on a Simple Stack‑Based Goal Engine

Elden Ring’s NPCs use a stack-based Goal system instead of heavy machine‑learning. Each actor runs the top Goal, which can push sub‑Goals that unwind on success or failure, enabling dynamic, hierarchical behavior with minimal code.

Read the source: nega.tv ↗In the 24 June issue →