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Dev · fabiensanglard.net · Monday, 13 July 2026

How Silpheed Squeezed Real‑Time 3D onto a 1990s Sega CD

Fabiën Sanglard reverse‑engineered the Sega CD’s Silpheed FMV format, revealing how a 12.5 MHz CPU and 150 KB/s CD bandwidth rendered near‑fullscreen 3‑D cutscenes with just 16 colors. The deep dive shows custom hardware tricks that turned a modest 8‑bit console into a real‑time polygon demo, reshaping what developers thought possible on limited hardware.

Read the source: fabiensanglard.net ↗In the 13 July issue →