How Silpheed Squeezed Real‑Time 3D onto a 1990s Sega CD
Fabiën Sanglard reverse‑engineered the Sega CD’s Silpheed FMV format, revealing how a 12.5 MHz CPU and 150 KB/s CD bandwidth rendered near‑fullscreen 3‑D cutscenes with just 16 colors. The deep dive shows custom hardware tricks that turned a modest 8‑bit console into a real‑time polygon demo, reshaping what developers thought possible on limited hardware.