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Dev · jkm.dev · Monday, 17 August 2026

The obsessive byte-counting that fit RuneScape into 5KB/s dial-up

A decompiled 2004 RuneScape 2 client reveals the compression tricks behind rendering thousands of players over a 56k modem and one TCP connection. Traces a single tile-click through the 600ms server tick to show how every spared byte buys back latency.

Read the source: jkm.dev ↗In the 17 August issue →