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Dev · zeux.io · Saturday, 22 August 2026

meshoptimizer adds Nanite-style clustered LOD for billion-triangle scenes

RTX Mega Geometry is effectively locked inside a fork of Unreal Engine, so meshoptimizer's author did the open-source equivalent: when NVIDIA shipped the Zorah scene as glTF in its vk_lod_clusters sample, he built support for hierarchical clustered LOD that processes billions of triangles in minutes. The post digs into cluster DAG generation, boundary-preserving simplification, and streamable compression. For engine devs outside Unreal, it's the clearest public map yet of the pipeline that makes clustered geometry practical.

Read the source: zeux.io ↗In the 22 August issue →