A Good Product Move Opens Future Options, Not Just Today's Win
Wayward product teams, unlike wayward hikers, don't turn back at a dead-end fork: they camp, hack through brush, ship the quarter, and quietly retrace their steps while no one discusses it. Dave Evans argues each move should be "enabling" as well as bounded, grounded, and constructive. A move that's only valuable in isolation is cheap; one that sets up the next game is strategy. The lesson is to weigh every ship against the options it leaves behind.