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AI · arxiv.org · Sunday, 1 November 2026

EpiAgent gives LLM agents a trainable belief layer for games with hidden information

EpiAgent splits an agent's decisions into two steps: update its beliefs about other players' private information from the interaction so far, then plan an action using those beliefs. Both steps are trained by self-play, with a reward for how well the beliefs predict what happens next. Across mixed and competitive scenarios, it beat prompting-based and reinforcement-learning baselines.

Read the source: arxiv.org ↗In the 1 November issue →